The Classroom to Food Market Pipeline (CFMP) has been updated from the original version to reach more schools in food insecure communities.
The CFMP has students in class grow different vegetables, fruits, herbs, and/or spices for monthly harvests (up to 8 foods per Level). The growing techniques used are simple and can be replicated at home even for those living in apartments.
The CFMP has been designed to compliment existing curriculum from 3rd-12th grades (especially science and math). Fortunately, teachers don’t have to worry about losing valuable instruction time to an outside program. Once setup, it requires just 30 minutes twice a month to plant and harvest and just 5 minutes once a week to water. As “Classroom Farmers,” students have a great opportunity to learn indoor gardening skills.
When there is free time, students can take advantage of the CFMP’s optional games and assignments to get a hands on education of how food growing businesses operate (see below). Program training can be held in class with students, just teachers, or telecommuted if distance is an issue. Contact Us for details on how to bring the CFMP to your School or how to become a Sponsor.
The easiest way to bring the CFMP to your school is to make it part of your After-School Care Enrichment Services (ACES), clubs, or similar programs. The after school form (CFMPA) is the core of the program without any of the entrepreneur themed games and assignments.
This allows after school students to still get the core of the Classroom Farmer experience as they share responsibility with teammates for multiple 3 Bottle Top Portable Garden Mini Bins (PG3). The CFMPA can also be setup in a single classroom. For schools hesitant to bring the CFMP to their campus, this is an easy way to test out the program on a smaller scale.
With Daily Sponsors, classrooms can use the CFMP to fund raise for their class, school, or PTA. To take part, schools are required to post daily Health Tips on their school’s or PTA’s official Facebook Page featuring the sponsor in return for part of the sponsorship fee.
Portable Gardens are built out of common materials to make growing food simple and inexpensive so even someone living in an apartment can set one up. Learn More
The Harvest Sheet records the weights of the greens for use in some of the CFMP’s mock business games and assignments.
Bottle Growers are simple one bottle top portable gardens that allow students to grow at home the seeds used in class.
(typically takes one school year per level):
CFMP Level I: Marketing – Students learn how easy it is to grow different types of microgreens inside their classroom or even in their room at home. Level I also lets students see the business side of things with the chance to design artwork for print and online promotional materials. Learn More
CFMP Level II: Profit & Loss – Students go beyond microgreens in Level II by growing cherry tomatoes, root vegetables, and more. Entrepreneurship is further explored with another card game plus more assignments covering the nuts and bolts of running a business (gross margins, product surveys, prototypes, and basic accounting).
CFMP Level III: Investors – Students find out how much faster they can grow a variety of greens with an L.E.D light compared to sunlight only. Special growing lights cost money which is why Level III has a series of games focused on how to raise funds to build future food empires. Learn More
Earlier versions of the
Classroom to Food Market Pipeline (CFMP):
The [Original] Classroom to Food Market Pipeline (CFMP) has students grow in class nutritious greens that are harvested monthly for a restaurant partner to serve to their customers. This was the combination of ReBuildUp’s Startup Program and CFPP.
The Classroom To Food Pantry Pipeline (CFPP) is one of our Service Learning programs that connects classrooms with nearby food pantries. Learn More