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GrowBuck by ReBuildUp is an Attendance, Math Lab, Financial Literacy, and Job Training program rolled into one.
Students 3rd-12th are “paid” a set amount of GrowBucks for each day of school they attend, grades, or behavior. Each month, students receive their earnings to spend on products or services made by their fellow students. It only requires about an hour of classroom instruction time per month. Business Partners may be available in your area to provide supplies to buy and sell along with other opportunities.
Based on our 2014 Economy, Jr. program, the mission is to create a micro economy in the classroom to mirror the real world. Middle and High School students can even list their GrowBuck Experience under “Work Experience” on resumes when applying for their first jobs or internships. Student Jobs has been setup specifically to help students find their first jobs and internships.
FORMS OF THE PROGRAM
GrowBuck (GB) – Classroom receives the GrowBuck Currency, Balance Sheets for students to record their purchases and sales, instructions for making paper wallets to hold both items, the Pitch Drill classroom game along with printed and video instructions for how to setup a market, add different modules, and how to maintain the program.
GrowBuck Plus (GBP) – Everything that comes with the GrowBuck program: Currency, Balance Sheets, Instructions, Pitch Drill, market setup, and modules PLUS the four GrowBuck Games: Million Dollar Idea, Cashless Incubator, Health Is Wealth, and Educated Risk (all card games).
Card games created to teach about economics, salesmanship, demographics, critical thinking, logistics, and more.
GrowBuck Games (GBG) – Only includes the card games with printed instructions plus Pitch Drill. However, Pitch Drill comes with fewer worksheets in the kit. Contact ReBuildUp for details.
GrowBuck Basic (GBB) – This simplified version includes the Balance Sheet and everything else from the normal GrowBuck program minus the currency. This is ideal for schools who already have a school currency or are reusing the GrowBuck currency from the previous year.
|Four ways your classroom can take part every month|
In addition to whichever form of the GrowBuck program you choose, a Business Partner may be available to provide one or more of the following benefits to your classroom:
List their jobs or internships available to students.
Donate extra inventory to students.
Provide shelf space in their store to sell student made goods.
Give insight into how business operate in the real world.
Business Partners may not be available in all areas. Partners may only be available for some of the activities. Job and Intern opportunities only available to Students eligible to work.
As the first class of students gets comfortable with the program, you can add more classrooms to buy and sell with in a weekly or monthly school market held during lunch time.
For Middle and High Schools, we suggest setting up the program in math classes or home rooms with students given the option to rent tables during lunch break to buy and sell outside the classroom.
ReBuildUp will provide modules that can be added as you go to incorporate things like students selling pet food through the Food Growing League, and more.
GrowBucks at this level can provide a vehicle for teaching algebra along with general soft skills like making change, accounting, and salesmanship that are valuable in the working world. Other adult experiences like part time jobs/careers, paying rent, grocery costs, student loans, taxes, credit cards, and more can be simulated with GrowBucks.
WHAT TO SELL
Students can bring items (as long as they’re allowed by the school) from home that normally would be given away or sold off at a garage sale. Any items for sale must first get an approval signature from both the instructor and the parent/guardian before being brought to school.
Interested in learning more? Contact us now to bring GrowBucks to your classroom.