“Energy, cell, groceries, day care, auto all add up!”
– exit survey
See both sides of the economic coin by playing Economy, Jr. Some players start the game as Customers spending a month's paycheck from their chosen career on necessities like housing, groceries, child care, and more. The other half compete as Merchants selling these products to customers to cover daily overhead and hopefully post a profit along with filling out their business license and creating their company's logo.
The goal of Economy, Jr. is to give players (Tweens, Teens, and Adults) a preview of adult finances AND an idea of how businesses work on a day to day basis. Contact us for details and click here for upcoming events. Prices used in the game are based on national averages. There are four different formats to fit your school, library, congregation, or youth organization:
Single Period Classroom
(4-32 players / 3 volunteers / 45 minutes / 20 min. pre and post game)
Half the players play as Customers and the other half as Merchants. Pregame: Customers need to pick their careers ahead of the event. Postgame (optional): Exit surveys filled out by players at the end of the game or as a homework assignment turned in the next day.
Half the players play as Customers and the other half as Merchants. This format allows schools to hold Economy, Jr. for entire grade levels on an annual or semi-annual basis. One way is to have CTE classes play as Merchants while social studies or math classes play as Customers. This works well as an introduction to our ReBuildUp Course. Contact us for details.
Every player plays as both Customer and Merchant. Customer careers are chosen during the game.
All players are Customers with volunteers filling the roles of Merchants.